math/big.Float.form (field)
105 uses
math/big (current package)
float.go#L69: form form
float.go#L170: if z.form == finite {
float.go#L173: z.form = zero
float.go#L216: if x.form != finite {
float.go#L243: if x.form == zero {
float.go#L271: if x.form == finite {
float.go#L276: if mant.form == finite {
float.go#L287: z.form = zero
float.go#L294: z.form = inf
float.go#L298: z.form = finite
float.go#L327: if z.form == finite {
float.go#L341: return x.form == inf
float.go#L351: if x.form != finite {
float.go#L352: return x.form == zero
float.go#L374: if x.form != finite {
float.go#L405: if z.form != finite {
float.go#L487: z.form = inf
float.go#L515: z.form = zero
float.go#L519: z.form = finite
float.go#L562: z.form = zero
float.go#L566: z.form = inf
float.go#L570: z.form = finite
float.go#L611: z.form = zero
float.go#L643: z.form = inf
float.go#L660: z.form = x.form
float.go#L662: if x.form == finite {
float.go#L686: z.form = x.form
float.go#L688: if z.form == finite {
float.go#L746: switch x.form {
float.go#L791: switch x.form {
float.go#L846: switch x.form {
float.go#L907: if r.form == inf || e > emax {
float.go#L966: switch x.form {
float.go#L1027: if r.form == inf || e > emax {
float.go#L1087: if z == nil && x.form <= finite {
float.go#L1091: switch x.form {
float.go#L1143: if z == nil && x.form <= finite {
float.go#L1147: switch x.form {
float.go#L1307: z.form = zero
float.go#L1459: if x.form == finite && y.form == finite {
float.go#L1484: if z.form == zero && z.mode == ToNegativeInf && z.acc == Exact {
float.go#L1490: if x.form == inf && y.form == inf && x.neg != y.neg {
float.go#L1495: z.form = zero
float.go#L1500: if x.form == zero && y.form == zero {
float.go#L1503: z.form = zero
float.go#L1508: if x.form == inf || y.form == zero {
float.go#L1533: if x.form == finite && y.form == finite {
float.go#L1551: if z.form == zero && z.mode == ToNegativeInf && z.acc == Exact {
float.go#L1557: if x.form == inf && y.form == inf && x.neg == y.neg {
float.go#L1562: z.form = zero
float.go#L1567: if x.form == zero && y.form == zero {
float.go#L1570: z.form = zero
float.go#L1575: if x.form == inf || y.form == zero {
float.go#L1602: if x.form == finite && y.form == finite {
float.go#L1609: if x.form == zero && y.form == inf || x.form == inf && y.form == zero {
float.go#L1613: z.form = zero
float.go#L1618: if x.form == inf || y.form == inf {
float.go#L1621: z.form = inf
float.go#L1627: z.form = zero
float.go#L1647: if x.form == finite && y.form == finite {
float.go#L1654: if x.form == zero && y.form == zero || x.form == inf && y.form == inf {
float.go#L1658: z.form = zero
float.go#L1663: if x.form == zero || y.form == inf {
float.go#L1666: z.form = zero
float.go#L1672: z.form = inf
float.go#L1717: switch x.form {
floatconv.go#L40: z.form = zero
floatconv.go#L67: z.form = zero
floatconv.go#L125: z.form = finite
floatmarsh.go#L29: if x.form == finite {
floatmarsh.go#L46: b := byte(x.mode&7)<<5 | byte((x.acc+1)&3)<<3 | byte(x.form&3)<<1
floatmarsh.go#L53: if x.form == finite {
floatmarsh.go#L85: z.form = form((b >> 1) & 3)
floatmarsh.go#L89: if z.form == finite {
ftoa.go#L70: if x.form == inf {
ftoa.go#L94: if x.form == finite {
ftoa.go#L319: if x.form == zero {
ftoa.go#L323: if debugFloat && x.form != finite {
ftoa.go#L353: if x.form == zero {
ftoa.go#L365: if debugFloat && x.form != finite {
ftoa.go#L420: if x.form == zero {
ftoa.go#L424: if debugFloat && x.form != finite {
sqrt.go#L48: if x.form != finite {
sqrt.go#L50: z.form = x.form
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