math/big.Float.form (field)

105 uses

	math/big (current package)
		float.go#L69: 	form form
		float.go#L170: 		if z.form == finite {
		float.go#L173: 			z.form = zero
		float.go#L216: 	if x.form != finite {
		float.go#L243: 	if x.form == zero {
		float.go#L271: 	if x.form == finite {
		float.go#L276: 		if mant.form == finite {
		float.go#L287: 		z.form = zero
		float.go#L294: 		z.form = inf
		float.go#L298: 	z.form = finite
		float.go#L327: 	if z.form == finite {
		float.go#L341: 	return x.form == inf
		float.go#L351: 	if x.form != finite {
		float.go#L352: 		return x.form == zero
		float.go#L374: 	if x.form != finite {
		float.go#L405: 	if z.form != finite {
		float.go#L487: 					z.form = inf
		float.go#L515: 		z.form = zero
		float.go#L519: 	z.form = finite
		float.go#L562: 		z.form = zero
		float.go#L566: 		z.form = inf
		float.go#L570: 	z.form = finite
		float.go#L611: 		z.form = zero
		float.go#L643: 	z.form = inf
		float.go#L660: 		z.form = x.form
		float.go#L662: 		if x.form == finite {
		float.go#L686: 		z.form = x.form
		float.go#L688: 		if z.form == finite {
		float.go#L746: 	switch x.form {
		float.go#L791: 	switch x.form {
		float.go#L846: 	switch x.form {
		float.go#L907: 		if r.form == inf || e > emax {
		float.go#L966: 	switch x.form {
		float.go#L1027: 		if r.form == inf || e > emax {
		float.go#L1087: 	if z == nil && x.form <= finite {
		float.go#L1091: 	switch x.form {
		float.go#L1143: 	if z == nil && x.form <= finite {
		float.go#L1147: 	switch x.form {
		float.go#L1307: 		z.form = zero
		float.go#L1459: 	if x.form == finite && y.form == finite {
		float.go#L1484: 		if z.form == zero && z.mode == ToNegativeInf && z.acc == Exact {
		float.go#L1490: 	if x.form == inf && y.form == inf && x.neg != y.neg {
		float.go#L1495: 		z.form = zero
		float.go#L1500: 	if x.form == zero && y.form == zero {
		float.go#L1503: 		z.form = zero
		float.go#L1508: 	if x.form == inf || y.form == zero {
		float.go#L1533: 	if x.form == finite && y.form == finite {
		float.go#L1551: 		if z.form == zero && z.mode == ToNegativeInf && z.acc == Exact {
		float.go#L1557: 	if x.form == inf && y.form == inf && x.neg == y.neg {
		float.go#L1562: 		z.form = zero
		float.go#L1567: 	if x.form == zero && y.form == zero {
		float.go#L1570: 		z.form = zero
		float.go#L1575: 	if x.form == inf || y.form == zero {
		float.go#L1602: 	if x.form == finite && y.form == finite {
		float.go#L1609: 	if x.form == zero && y.form == inf || x.form == inf && y.form == zero {
		float.go#L1613: 		z.form = zero
		float.go#L1618: 	if x.form == inf || y.form == inf {
		float.go#L1621: 		z.form = inf
		float.go#L1627: 	z.form = zero
		float.go#L1647: 	if x.form == finite && y.form == finite {
		float.go#L1654: 	if x.form == zero && y.form == zero || x.form == inf && y.form == inf {
		float.go#L1658: 		z.form = zero
		float.go#L1663: 	if x.form == zero || y.form == inf {
		float.go#L1666: 		z.form = zero
		float.go#L1672: 	z.form = inf
		float.go#L1717: 	switch x.form {
		floatconv.go#L40: 	z.form = zero
		floatconv.go#L67: 		z.form = zero
		floatconv.go#L125: 		z.form = finite
		floatmarsh.go#L29: 	if x.form == finite {
		floatmarsh.go#L46: 	b := byte(x.mode&7)<<5 | byte((x.acc+1)&3)<<3 | byte(x.form&3)<<1
		floatmarsh.go#L53: 	if x.form == finite {
		floatmarsh.go#L85: 	z.form = form((b >> 1) & 3)
		floatmarsh.go#L89: 	if z.form == finite {
		ftoa.go#L70: 	if x.form == inf {
		ftoa.go#L94: 	if x.form == finite {
		ftoa.go#L319: 	if x.form == zero {
		ftoa.go#L323: 	if debugFloat && x.form != finite {
		ftoa.go#L353: 	if x.form == zero {
		ftoa.go#L365: 	if debugFloat && x.form != finite {
		ftoa.go#L420: 	if x.form == zero {
		ftoa.go#L424: 	if debugFloat && x.form != finite {
		sqrt.go#L48: 	if x.form != finite {
		sqrt.go#L50: 		z.form = x.form